Marketing Manager 2

Lucid consulting group - Redmond
new offer (01/07/2024)

job description

Job Title:
Marketing Manager 2
Location:
Remote
Duration/Start Date:
7/15/2024
Salary Range:
$4,500 - $5,000 monthly
Candidates with previous experience working at Microsoft, either as a full-time employee (FTE) or contractor, are strongly preferred.
Role Summary:

Minecraft captivates millions of players worldwide, offering a canvas to shape their world, their way. Integrated with Mojang Studios, our marketing team operates across Stockholm and Redmond, crafting world-class strategies to enhance player experiences. Our post-sale monetization marketing team focuses on driving awareness and engagement to the experiences we have for players outside of the core Minecraft game experiences.
We're on the lookout for a Product Marketing Manager to champion our burgeoning online experiences that power our post-sale monetization offerings including:
Realms:
Our personal server subscription, enabling up to 10 friends to engage asynchronously across platforms in a persistent world.
Marketplace Pass:
Our fresh content-driven subscription, providing players with a monthly updated catalog of add-ons, worlds, skin packs, and more to discover.
Multiplayer &
Servers:
Pioneering the next chapter for Minecraft, we're scaling our multiplayer and online experiences to rival competitor offerings in this space.
You will work with disciplines across the organization to define strategy, develop go-to-market plans, and execute best-in-class campaigns across multiple channels. You will have a direct impact on the growth of our subscription and services businesses. This is a great opportunity to enter a role that can have an immediate, direct, visible and revenue impact on the Minecraft business.
Job Responsibilities:

Responsible for product branding, positioning and overall marketing plan, for Realms, Marketplace Pass, and our upcoming online experiences.
Work closely with a cross functional team, including partnering with engineering leads, data science, creative teams in Stockholm, and marketing leads, to create, own and execute the product go-to-market plans for key marketplace content updates and subscription services. Includes outlining KPIs, defining innovative ways to continually drive player acquisition / reengagement, and identify opportunities to drive marketplace conversion.
Create, manage and implement the marketing of subscription monthly service updates for our subscription services, to help drive acquisition, engagement and retention of subscribers.
Partner with the Business Owner of Realms Plus and Marketplace Pass, to identify and then execute how Marketing can assist with activities and features that reduce churn and increase subscriber engagement with the service. As new features are added to the Realms Plus and Marketplace Pass subscriptions, develop marketing plans to promote the new features and ensure that marketing content is kept up-to-date to drive acquisition. Identify tactics to help drive acquisitions of new subscribers. Work with the lifecycle team to drive ongoing lifecycle campaigns to subscribers to engage and retain.
Work with the IMC and media teams to develop paid media campaigns that drive continued acquisition and retention for Marketplace Pass and Realms.
Partner with the Player Lifecycle Management team to develop in-game messages that help players to retain and engage with our subscription services and online experiences.
Manage relationships with our mobile and console platform partners to unlock promotional opportunities and work with PMM colleagues to ensure key beats are prioritized.
Author brand briefs and provide consumer, category, and brand direction to the studio, marketing, and community teams to maintain 360-degree marketing consistency across all games, platforms and channels.
Main marketing areas include digital owned channels, website, digital advertising, in-game, offline activities, such as partner/creator outreach, retail, lifecycle capabilities and event strategies.
Coordinate with the Minecraft community and Minecraft Editorial team to influence Community/Editorial engagement strategy and schedule for subscriptions and multiplayer experiences.
Engage with Community team to define the editorial strategy for the Minecraft Marketplace Twitter account, influencing the editorial calendar and helping define post cadence and content.
Define an experimental approach to test, learn, measure, and iterate on campaign effectiveness, and drive key campaign KPIs.
Regularly present and report to team managers, stakeholders, and leadership, on marketing strategies, plans and findings.
Manage relationships with internal stakeholders.
Provide feedback on Market Research as necessary.
Top 3 Hard Skills Required + Years of Experience:
1. Minimum 1-2 years experience with go to market campaigns
2. Minimum 1-2 years experience with working with product stakeholders and working across teams.
3. Minimum 1-2 years experience with project management from start to finish.
Adding a 4th
Marketing channel - 1-2 years.
Requirements/Qualifications:
2+ years Marketing experience.
Experience managing go-to-market campaigns from inception to execution.
Experience working with product stakeholders and managing relationships across teams.
Experience working with a variety of marketing channel teams to execute unified campaigns.
Skills:
Marketing Strategy
Project Management
Cross-group Collaboration and Communication
Using data to make key decisions
Influencing engineering on product features
Resiliency and adaptation working in a fluid, agile marketing and agile studio team

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Marketing Manager 2

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